Thursday, December 24, 2009

Caldor timeline, as I remember them.

This is a brief synapse of the events that have shaped the lives of our intrepid adventurers.

Mordek, traveling from Bumfor with an artisan named Unger. Taneus, arrives in Tyrell from Salaan. Cornelius Wallace swipes Unger's coin purse. Mordek gives chase, driving the child into a collision with Taneus. The street kid quickly liberates the elf's coin purse and makes good his escape.

Mordek and Taneus join forces and delve into the child's lair. Mordek is envenomated by a monstrous scorpion that burst through the wall. Prompting some healing by a kindly woman named Meg and her lovely assistant Luvanna. The two curious spelunkers uncover a chest and parchment that will shape the course of events to come.

Retrieve some moneys from Cornelius, patronize Rend's store. Waylaid by a ghoul atop Goblin's Knob. The two speak with Merek, the magistrate of Tyrell. They find him somewhat aloof but helpful. They discover the local stable master is nearly nightly losing horses. They re-enter the Evertree and battle dire rats. The dwarf contracts filth disease. That evening they discover goblins stealing Gilliams horses. Battle ensues and the goblins escape. Mordek ends up in the garrison with a goblin cellmate.

After showing some skill in battle Cornelius is outfitted by Mordek and Taneus and they set about tracking the goblins. Half a day outside of Tyrell they are attacked by stirges.

They enter Luxor Forest only to be attacked by wolves. Then meet up with the presiding druid of the wood, Fazu. He finds the recent activity in the wood disturbing and takes the adventurers into Jades lair. A young green dragon and if she had any idea that her power outstrips Fazu's they wouldn't have made it out of there alive.

They track down the horses and dispatch the goblins and find notes and discover that Tyrell is in peril. They rush to the rescue.

Upon arriving, they find Tyrell ablaze. Religious zealots have razed the city to force a piece of parchment out into the open. An elaborate plan set out by Valen Vexx. A priest, Cedrik and Tundil are captured. Tundil commits suicide and Cedrik escapes to a sailing vessel called the gargoyle.

Companions battle and kill the magistrate Merek who turns out is suffering from lycanthrope. Tyrell in ruin, Meg placed in charge. Vorace charged with Tyrells defenses.

Leave Tyrell for Nerom. Make camp just past the crossroads. Taking Luvanna to the clerics of Obad Hai for training. Attacked by ogres in the evening. Discover that the dwarf did not escape the battle with Merek without contracting lycanthrope.

Arrive in Nerom to find it under siege from with in. Priests of Eurythnul have subjegated the populace. After many days and much scheming they liberate the city and take the road to Bumfor.

Enter Bumfor, and retrieve gnomish ore, battle kobolds and find another piece of the Zan puzzle. Begin back for Tyrell.

Tyrell an entirely different city, Gargoyle arrives, Taneus makes a deal with Valen Vexx. Head back to the pass and for Kundrakar.

Spend a week in Kundrakar, nearly freeing it. Injuries and lack of supplies send them back to Bumfor. Discover murder mystery and battle Malward the Mad.

Travel back to Tyrell, board the Seahorse, and travel to a new continent. Encounter the Wraith and arrive in Old Town. Battle spiders and the denizens of Underdark.

Travel north to Straagor, encounter the Ravagers, and knights. escorted to the King.
Find the King bears a striking resemblence to Cornelius.

That brings us pretty much to present day, The descriptions from here on out will be much more detailed. These are the events, as I remember them, without looking at notes or such things.

If any of you have any suggestions of things you would like to see in here I am, as always, all ears.

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